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Old 11-14-2009, 07:50 PM
Gaz Gaz is offline
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So far, I'm quite enjoying the more thoughtful approach to multi-mobs, as opposed to any of my plate wearers who just run in, AoE and profit. I'm finding groups of up to 4 fairly easy to deal with, since I can Sap one, Blind & Gouge #3 & #4 while #2 is Cheap Shotted, and then slaughter at my convenience. The only issue I'm having is that either Blind or Gouge sometimes applies a dose of Deadly Poison, which causes it to break and ruin my cunning plan. I'm not sure if that's something that just happens, or if it's a result of me accidentally right-clicking to select them by mistake. Rather annoying either way.

All the links provided have been quite useful, though they seem to be focused on 5-man/raiding rotations, since every single one of them mentions SnD as a key part of the rotation, yet I find things die slower (and thus hit me more) when I go for SnD instead of just getting to 4/5 points right off the bat and Envenom/Eviscerating. Or maybe that all changes at some point past 62. :P

Edit: And if anyone has any tips on dealing with damage shields, that'd be nice. Those things hurt my poor fast hitting rogue...
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Last edited by Gaz; 11-14-2009 at 08:00 PM.
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  #12  
Old 11-17-2009, 06:01 PM
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Giggidee Giggidee is offline
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Quote:
Originally Posted by Gaz View Post
So far, I'm quite enjoying the more thoughtful approach to multi-mobs, as opposed to any of my plate wearers who just run in, AoE and profit. I'm finding groups of up to 4 fairly easy to deal with, since I can Sap one, Blind & Gouge #3 & #4 while #2 is Cheap Shotted, and then slaughter at my convenience. The only issue I'm having is that either Blind or Gouge sometimes applies a dose of Deadly Poison, which causes it to break and ruin my cunning plan. I'm not sure if that's something that just happens, or if it's a result of me accidentally right-clicking to select them by mistake. Rather annoying either way.

All the links provided have been quite useful, though they seem to be focused on 5-man/raiding rotations, since every single one of them mentions SnD as a key part of the rotation, yet I find things die slower (and thus hit me more) when I go for SnD instead of just getting to 4/5 points right off the bat and Envenom/Eviscerating. Or maybe that all changes at some point past 62. :P

Edit: And if anyone has any tips on dealing with damage shields, that'd be nice. Those things hurt my poor fast hitting rogue...
In regards to stacking a poison on a mob while blind or gouge... it's probably you are right click the mobs when switching... which will send you into an "auto attack" and will give you the chance to stick poison on the mob... I use to do it too so dont feel bad about it... just learn to left click when switching to mobs your not killing when CCing...

I agree with the SnD rotations, they are primarily for instances and raids... however... if you are dealing with multiple mobs... and are able to carry out a SnD on the first mob you kill... the SnD timer will carry on to other mobs... which makes you attacks faster... which gives you faster poison procs... which gives you a faster rate to envenom a target... so I say the first target get your SnD up... and the others Mutilate/Envenom...
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